i might have found the cause for it. i switched the Encoding from VAAPI to internal and that seems to fix it. i am running a 9070xt if that is of any help. i will provide logs the next time this happens.
In our TS6 server, we have a Linux/Wayland user broadcasting a stream. If another user using Linux/Wayland joins the stream, there are no issues (apart from no audio on the stream as expected).
However, if the third (Windows 11 based) user joins the stream it crashes their TS6 client. Once this happens, the other Linux/Wayland user watching the stream will need to restart the stream for it to continue working for them (I assume because of something to do with P2P and the Windows 11 user crashing/timed out).
Has anyone else seen this? All three users in the above scenario are using the latest TS6 client and server has been rebooted. All three users have 9070 XT GPUs and support AV1 streaming.
I am having trouble with the beta client on my linux installation.
Currently running CachyOS (Arch) with the AUR package teamspeak 6.0.0beta3.2-1
I launched the client via the console to see what exactly happens on launch and i got these errors:
◎ teamspeak ⌂ 15:34
Failed to register xdg desktop integration
WARNING: radv is not a conformant Vulkan implementation, testing use only.
Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory
[16333:16363:1116/153452.040302:ERROR:../source/chromium/src/google_apis/gcm/engine/registration_request.cc:291] Registration response error message: DEPRECATED_ENDPOINT
[16333:16363:1116/153513.143716:ERROR:../source/chromium/src/google_apis/gcm/engine/registration_request.cc:291] Registration response error message: DEPRECATED_ENDPOINT
fish: Job 1, ‘teamspeak’ terminated by signal SIGSEGV (Address boundary error)
Any ideas what i might be missing here?
Specs: 9800x3D for CPU and 9070XT for GPU. 32 GB RAM and 500 mbit/s Upload (so no spec and network issues)
Hi xy33t i asked this exact question and it seems like, this is currently not working but is on the roadmap to be implemented very soon: Linus screen sharing audio not available
what you CAN do in the meantime is use qpwgraph to link the output of your desired app - lets say game.exe to your mic input. this works like using stereomix on windows.