Loved the ganuality of being able to define “on button down” and “on button release” to trigger actions in TS3
The main reason why;
I use PTT in game and voice activation in TS, the ability to mute my mic whilst talking in game was brilliant as my group didnt have to hear me twice.
Now with just toggle, I have to tap the key to unmute and dont always remember to do that, its a minor loss, but it is a loss.
And thank you so much for the voice activation !!! IT IS AMAZING ?!?!?!
is there any documentation that you can share on how its done, or any videos ? just curios as was flabergasted how good it is.
I’m sure this has been brought up many times but it is quite a major thing preventing me from using the new TeamSpeak application.
Being able to hold mute my mic on TeamSpeak while I talk in game is very useful and quite important to prevent my friends hearing me both in game and on TeamSpeak at the same time.
Games like Hell Let Loose, Squad or Star Citizen have multiple in game voice comm channels which have different binds. So it would be helpful to allow multiple bindings for the same hold to mic mute function in team speak.
Discord does this well so hopefully you can match that.
Ahhh thank you. The plus wasn’t appearing until I set the first one fully.
So this is a push to mute for just the microphone or is it doing everything? I’ve set it and it doesn’t seem to be doing anything noticable with the mic/speaker icons atm.
Hiya,
I appreciate the reply, I am aware of the push to mute, but I was really hoping to have the previous granularity of on button push Enable Mute (then I can talk ingame) on button release Disable Mute (then I can continue talking in TeamSpeak with voice activation)
This means people dont hear me twice when I push to talk in games so it is more pleasant for my mates when I am speaking to randoms.
It temporarily mutes your mic while holding down the button until you release it.
→ Therefore if the Push To Talk button from the game is for example V. You set the Push To Mute hotkey in TeamSpeak as well to V.