Hey everyone,
I want to report two persistent bugs I’m experiencing on TS6, both of which seem to affect other users as well based on existing threads. My hope is to get confirmation whether fixes are planned or if there are known workarounds I haven’t tried yet.
System Specs: CPU: AMD Ryzen 7 7800X3D, GPU: NVIDIA RTX 4090, RAM: 64GB DDR5, OS: Windows 11, TS6 Version: 6.0.0-beta3.4
Bug 1: Screensharing – severe lag, stuck at 5-19fps despite high-end hardware
When streaming either my full monitor or a specific application window (inZOI), the stream is heavily lagging for viewers and in my own preview. The lag occurs both when I am streaming alone and when I am streaming while simultaneously watching another user’s stream in the same channel. In the latter case, both streams become nearly unwatchable at the same time, dropping to roughly 3fps in the preview. In severe cases the entire TS6 client becomes unresponsive and I have to restart it completely to make it usable again.
Connection Info shows the following values: Capture Time around 196ms on monitor capture and 24-33ms on window capture, Capture & Render FPS between 5 and 19 despite the target being 30fps, Encoding Time consistently hitting the warning threshold at around 52ms and above, and Quality Target showing -1x-1 30fps meaning the resolution is not being detected correctly. The encoder is FFmpeg h264_nvenc so GPU encoding is active, and Packet Loss is 0% with 1ms Ping meaning network is not the issue.
What I have already tried: toggling Hardware Acceleration on and off, toggling Cisco OpenH264 on and off, switching from monitor capture to window-only capture, running the game in windowed fullscreen and borderless and true fullscreen, disabling 2pass in the h264_nvenc advanced settings, setting delay to 0, enabling cbr mode, updating AMD chipset drivers, and pulling the latest TS6 update. Nothing resolves the issue.
The -1x-1 resolution target appears to be a bug where TS6 fails to correctly detect the output resolution, which causes the encoder to behave incorrectly despite NVENC being active.
Bug 2: Loud audio spike when someone starts speaking after silence
When any user in a voice channel starts speaking after roughly 5 or more seconds of silence, there is an extremely loud audio spike for everyone in the channel. This is not isolated to my setup, everyone in my group experiences it. I am aware this has been reported since 2023 in the following thread and apparently persists through the latest version: https://community.teamspeak.com/t/teamspeak-3-6-0-and-6-0-0-sound-peaking-problem/41168. The only workaround mentioned is disabling VAD entirely, which is not a viable long-term solution.
Questions:
Is the -1x-1 resolution bug in screensharing a known issue and is a fix in progress? Is the AMD Ryzen combined with NVENC specifically affected by the high Capture Time? Is there any planned fix or ETA for the audio peaking bug that has been open for over two years?
Thanks in advance, I am happy to provide logs or additional screenshots if needed.