Will we get Ts5 for other platforms?

What is your opinion on Ts5 for other platforms? Do you think it makes sense or not?
I think in any case the mobile app needs an UPDATE quickly… :joy:

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It is already on PC and Mac, they’ll do the mobile app as soon as they can… What other platform do you need?

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Maybe it would be nice to have Ts5 on consoles yk? :thinking:

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Console have a different coding system and for doing that they’ll need to create a completely new TS client. Also if I’m right also the other VoIP doesn’t support console platforms.

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The mobile app doesn’t need an update. The mobile app needs a complete rewrite. At least the Android one does.

The current one looks and feels like someone with no experience in Android app building just threw something together to make a quick buck.

With that being said, I’d rather not have TeamSpeak on a platform than being presented with something like the current Android app again.

Do it right or don’t do it at all.

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Yeah that’s right! But I just hope they have their own development team for Android and bring out a completely new app that looks like Ts5 or something…

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I think the new Android app should follow Android design guidelines and use the design components from the system. Would make the app more efficient too and it would feel modern. :slight_smile:

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But it would be possible? I think it would be much easier if the consoles also get a Teamspeak because the voice chat on consoles is soooo bad :tired_face:

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I never had a console, i don’t know how programming on them work do IDK :man_shrugging:

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Buy a PC. Problem solved :wink:

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He can also solve this way ahahahahah

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Yeah I have a PC but also a console :slight_smile:

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Absolutely.

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This would be interesting to see give the app a much needed UI update , Not that it dosent work but hey its 2020.

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china:? ? ?

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It wouldnt be possible due to the respective companies having their own implementations of VoIP thus being unwiling on allowing other software that has simular functionality.
Writting code that would in theory work isn’t an issue. The issue would be to get it on and running on a console. Consoles will not run unsigned code at all. This is done (in part) to prevent someone from installing a bootloader which would allow a user to run a pirated game from a disk and bypass one of the layers used in trying to defeat piracy. The respective console companies would need to sign the compiled code so that it would run on said console.
Also, companies aren’t keen on allowing software which negates some of thier proprietary software. XBox isn’t just a piece of hardware, but an experience in how software is presented, maintained, managed to a user. Things which would change a functionality, or butt heads with one of the existing pieces of software would be seen as a distraction from such an experience.

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I think this explains the oddities of game console eco systems quite well.

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