Yep! Ever since iOS 16 it has been very buggy in the sense that if anything changes, you only get robotic input/output. Change from speakers to headphones or vice versa, getting a call, an alarm going off etc. It was annoying, but since it was fixable by restarting the app it was usable.
Now this 3.6.5 update broke it completely and you can’t even roll back apps on iOS = TeamSpeak cannot be used on iOS right now.
An update with a fix is ready. It may take a day to get approved by Apple.
Changelog for 3.6.6.
Hotfix release to resolve audio issues affecting our iOS 17 SDK client, also happening on iOS 16 devices.
• Fixed distorted audio input while using AirPods.
• Improved handling of audio route changes in general, making the speaker mode switch more reliable while using bluetooth devices.
@TS.ChrisR 9/10 problems are fixed. I only got robotic voice when i came back from running (was on teamspeak with AirPods), and came in the car and iPhone connected to the car. Then I clicked active speaker and deactivate speaker and sound got fixed.
The fix does not seem to be working for me, at least on iPad OS 17.1. Even with AirPods selected and working for other apps, the audio still comes through the speakers.
[EDIT] Teamspeak running on iOS on an iPhone 14 is working with the same set of AirPods. They work after switching Speaker Mode is deactivated. This suggests the problem is tied to speaker mode, since that switch isn’t available on iPad OS.
Hi. Unfortunately, the bug fix did not bring any improvement. The sound still comes through the speakers despite the Bluetooth connection. If I switch manually, I only have a robot sound.
Are you on an iPad? The latest couple of Teamspeak releases don’t seem to have an option to disable speakers, at least for me. The audio always comes through the iPad speakers, not the AirPods.
Possibly not, since you’d never hold the iPad up to your ear the way you would an iPhone. However, in every case, the audio should be routed the way the user has set the output channels on the iPad, whether the speakers, a Bluetooth headset, or an external USB audio device.