TS6 Server BETA | Addressing Your Feedback

So everything is working perfectly.
So for now we just need:

  • Screen sharing with better performance
  • Chat only channel so we could be texting outside channel
  • Final licence model and we are ready to go :slight_smile:

Btw, one issue is: my friend cannot save settings in TS6. So everytime he restarts he has to set hotkey to talk etc

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There is absolutely no way that 32 slots will continue to be free.
I understood the intention immediately when they came around the corner with their 5-slot beta server.
That’s it, my friends — TeamSpeak is broken.

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When playing a quiet video, the sound cuts out. It’s as if the system automatically adjusts the noise reduction level and because of this, the sound cuts out.

I would like to be able to turn off noise reduction during demonstration.

Could be true. Lets wait for further information. A small fee for self hosting could be okay. But it should not be to high, because we already pay for the ressources of hosting it. :thinking:

1 Like

Great progress – but the pricing and limitations still hold TS6 back

First of all – thanks for the recent updates. TS6 shows real promise. The 32-slot beta license is a step forward, and I really appreciate that you responded to community feedback. Voice quality remains excellent, and P2P screensharing is surprisingly stable and useful in its current beta form. These things really matter.

But that said: 32 slots still isn’t enough for many real-world communities. For hobby groups, gaming clans, and small teams, 64–128 slots would be a much more reasonable baseline – especially for self-hosted use.

The biggest issue though is still pricing. I fully understand you need to sustain the platform financially, but right now Discord dominates the entire space by offering everything (voice, chat, roles, streaming, bots, etc.) completely free. New users won’t pay for something they don’t even know yet – and sadly, many in the current generation have never heard of TeamSpeak.

When the Non-Profit Licenses were discontinued and Sponsorships became unavailable, a huge part of the user base lost access. The current licensing approach makes it very difficult to justify TS over a free alternative – even if your voice quality is better.

In short: TS6 has a strong foundation, but it needs better accessibility, smarter pricing, and more complete features to really compete. You’re on the right track – just don’t stop short of what users actually need in 2025. :roll_eyes:

7 Likes

A couple of things i think are not negotiable in my opinion.

  1. Licensing… 32 free slots like it always was on Teamspeak 3 seems reasonable.
    Maybe limit it to 20 Slots but don’t punish small self hosted servers, when Discord provides everything for free, even the hosting itself.
    Keep in mind, the majority of the the users won’t even self host anyway, this is for nerds and advanced users only. So you can earn money by the hosting provider licensing, which should be reasonable and well thought of too.
    I think everyone agrees, that 5 slots are a joke.
    Talk to the community and be transparent with your pricing and licensing plans.
    Otherwise we already can move on to something else and won’t waste even more time with teamspeak.

  2. All files, chat, badges, file transfers, and screen shares should run to the OWN server.
    So that it actually is self hosted. I get that it is a beta but for the final version this is a must.

  3. GPU Hardware Acceleration for screen-shares, probably already on the list.

  4. Mobile Apps, although personally i would not care that much.

10 Likes

As a few people have already written here, I am somewhat sceptical about the license.
There are times when private individuals were able to max out 32 slots and more.
It would therefore be great if you could soon do the same with TS6.
A license for private use was simply too expensive for our group, as server costs also had to be paid for.
I would agree to pay e.g. 30€ once for a permanent TS6 license in order to be able to use e.g. 128 slots.
But I don’t want to spend more than that.
The few users have moved faster to alternative solutions such as Mumble.
If the free license only has 5 or 10 slots in the future, for example, I’ll be out after 20 years of using TS.

But credit where credit is due, sharing the monitor via P2P is a great thing!
It’s also nice to see that a TS3 client can connect to a TS6 server.
This and the exchange of data are the only extra features that TeamSpeak has over Mumble that you really need on a daily basis.
The only thing missing is the server chat for normal users.

So use your common sense and don’t just count the banknotes :wink:

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Thanks bro, I set it as service. Great tutorial.

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Can our hoster (nex-teamspeak) do this as a temporary solution within our contract?

What exactly do you mean?

Discord doesn’t offer anything for free. They either annoy you buying their turbo stuff or plaster you with ads about some games or they right out sell you usage data. Nothing is for free on the internet you always pay one way or another, and to be frank I’d rather pay some money to Teamspeak host the server on my own hardware and can control what data is sent where than using a platform that gives you the false impression of being free.

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This is my primary reason for wanting ts6 to take off, I am happy to pay for a license (hell, I’ve been paying for nitro for a year)
The other thing to take into account, you need one license per server and everyone benefits, unlike nitro. No, “server-boosting” isn’t equivalent, the price to get server-wide high quality audio and video is actually pretty steep.

A single nitro subscription is equivalent to the cost of a 128 slot server when you look at it over the course of a year, obviously you can’t expect everyone to pay for all of the servers they are a member of, but for reference I have 9 nitro users out of 24 total users. That’s the cost of 2000 users with TS3 pricing (ignore the fuzzy math)

I think most people with over 32 people in a server will probably have 1-2 users that are happy to contribute to the licensing cost, I’d actually save money by buying a 128 user license and cancelling nitro.

Even with nitro my data is still resident on Discord’s servers, and [avoiding allegations] - there is a good possibility that it is being sold on. I’m paying more AND having my data sold? yeah, that sucks.

5 Likes

Really? Then let me ask you this: can you register without paying? Can you create your own server? Rooms? Can you talk, share your screen, and use all the basic features? Do you have to pay for extra features? Yes. Do you have to pay for better audio quality? Yes. But let’s not pretend these are mandatory things.
The default member limit for a Discord text channel is 250,000, while voice channels technically have no default limit but can be adjusted to a maximum of 99 members.

I think that’s something worth thinking about. Here, you’re paying for your own server (which is either a VPS or a dedicated server, depending), you have to search for decent hosting providers with proper and working DDoS protection, pay a non-trivial amount at least semi-annually, and manage your own service.

On the other hand, if you want better voice or streaming quality but you’re not active all the time, you can either join a boosted server or just buy Nitro and boost your own server for a month or two, then simply cancel it.

Let’s not be naive. I still use TeamSpeak myself to this day, but saying “nothing is free” is a pretty bold statement — and let’s not get into the whole “you pay with your data” blah blah talk now.
Hungarian servers have lost hundreds of users over the past half year — and that’s not a coincidence. :yawning_face:

theoretically you can create vps using oracle free tier(probably your data are sold as on discord but i guess not that often/much) and host it fully for free and have it running 24/7(you just have to worry about exceeding network limit which is quite big and using free tier elgibile vps(1gb ram and some amd or you can use arm cpus which has HOURS LIMIT on ram and cpu)).

1 Like

it’s convenient that you chose to “not get into” one of the most fundamental differences between fully hosted SaaS systems and a self-hosted alternative.

Okay have it now on my server and with some tinkering of the sqlitedb´s I managed to migrate the Channels, Files, Properties and all Groups with all policies at least. Because The UID system changed all groups have to be assigned by hand again but thats okay for now.
I made a forum post on How To Migrate.

Now to the Thoughts and bugs i had so far:

  • The migration doesnt work/isnt implemented yet and its an awfully process to do what I did.
  • The startup command for the port (–default-voice-port ) only works on first execution! after that it will always use that port even if changed. You got to go into the SQL file and change the port inside the “SERVERS” Table !
  • No proper way to access multible server configuration variables without creating an “tsserver.yaml”
  • and the “tsserver.yaml” commands dont have a proper documentation on how the limits of for example “threads-voice-udp:” and multiple other variables are. (the CONFIG.md on guthub needs an update)

About Screenshare:

  • Audio bugs out with painful artifacts (Maybe Compression issue als it seems to automatically “noisegate”)
  • fullscreen button doesnt work on 32:9 Ultrawide window just disappers and you have to rejoin the channel
  • any resolutions that are wider than 16:9 will have bars on top&bottom adjusting windowsize doesnt change anything
  • No proper settings on how the broadcasting works especially on how audio is processed

So far I really want to like the TS6 update but im still somewhat underwhelmed. But that nothing bad Im really looking forward for upcoming changes!

I have over 1600 groups in TS. I will wait for an auto-migration tool.

you can try my tutorial its actually pretty straight forward and did it already multiple times with different ts3 sql db´s.
here

I guess the main problem for them is not migrating the groups but the group assignments.

1 Like

yes over 60.000 users in database lol