Where that option was gone on 3.5.3.
There is no AGC in Capture any longer. AGC is now in Playback.
When your own volume still goes up and down but the other user has no AGC in playback enabled, then your driver or hardware is doing this.
The local test mode has AGC for Playback enabled.
I’m sure 100% that diver has nothing to do with the volume change.
Why is that on the Playback and not on Capture where was in the first place ?
Why i need to increase my volume when i don’t speak to capture the Background sound.
Why when testing the MIC the volume of my MIC keeps Increasing ?
Because you, the client, can control the loudness of other clients now automatically, without adjusting each client manually.
This was never possible before.
Imagine if someone joins your channel and plays loud music or is screaming, you will have to mute him manually or lower his “master sound”.
Even if you don’t meet a troll but someone who’s microphone is, too loud or not loud enough, you don’t need to adjust this manually anymore.
In theory this is a great feature…
In reality it doesn’t work well.
It boosts clients sometimes even if it’s not needed or lowers the volume if it’s not needed, too.
However the move from
playback makes absolutely sense.
Let’s hope AGC will work “well” in the future.
For some reason it seems to work way better in TeamSpeak 5.
That just just changes the volume only on the client side when receive a voice from others.
And that option is not boosting anything, just changes the volume of sound peer client.
My problem is that my Microphone keeps boosting and sending loud sound.
When testing the the microphone the background noise keeps increasing and when i start to speak is too loud. Why i can’t stop that with the AGC that was in Capture to stop this ?
Why you removed it. Is usefull.
Is a big differance betwen AGC and AGL.
Yes and no.
This is the part that is true.
This is not really true…
So the test uses AGC on your input (I guess to show how you sound to someone that uses AGC)
But in reality the unmodified audiostream is send to the server and only boosted at the receivers client.
Thus if someone complains about it he has to (update and) disable AGC in his playback options.
Not sure how that really works. If the Capture is detecting the sound intensity with the old AGC on or not.
I’m a little confuse how the capture testing is now because before i really know how my microphone recording should be sound with my microphone default boost from settings.
|-----------TeamSpeak----------| | | Microphone >---|-->-|------->-------->--------|------> Server | | | | AGC (always on) | | | | | Test |--AGC--| | | | | | | Headphone <----|-<--|-------<---|----<-_ \----|------< Server | | |------------------------------|
I hope this little illustration helps a bit. AFAIK there is no way to really test your microphone without AGC atm (don’t ask me why).
So i found this to be annoying. If a person no speaking is busting his sound with the Background Noise like has the MIC in the wind and is cant hear other persons. When starting speaking still is EarRip because the AGL is too slow in first 200ms of something like that, and when is lowering his sound i think is too low instated to Normalize by the ‘Voice Volume Adjustemet’.
My idea was to geep the old AGC and add the Normalize the sound by ‘Voice Volume Adjustemet’ ?
Just to Normalize the tone if is more loud that ‘Voice Volume Adjustemet’ to prevent the EarRipe ?
I have also problem with the AGC when I speak, TS turn my microphone level automaticly higher than normal and I’m too loud for other people and there is a big rustle in the background. On 3.3.2 the was the option to turn of the AGC… I miss it. Because im on a roleplay server and they use TS for communication and TS on 3.5 or higher is for me not usable…