TeamSpeak 6.0.0-beta1 | Screen & Camera Sharing, Communities, Design Overhaul

Hey, you, you’re finally awake…

We’re excited to introduce screen sharing to teamspeak, making it easier to collaborate, present, or simply share your screen with others. Whether you’re working on a project, gaming, hanging out with friends, or just staring at each other’s screens for 16 hours a day, this feature will add more ways to connect with one another.

We’re also rolling out a client design overhaul. While the functionality remains familiar, the new design gives TeamSpeak a refreshed, sleek look that enhances the overall experience, making it feel more modern without changing the way you use it.

Additionally, we’re launching Communities, allowing you to directly purchase your own TeamSpeak server through myTeamSpeak. This means you can set up and manage your server all in one place, with no need to create yet another account. It’s all tied directly to your myTS account, making the whole process simpler and more convenient.

For more information, and to purchase your own community, please go to: myTeamSpeak | Communities

Given the scope of this update, we’re also increasing the version number to 6.0.0 to reflect how significant this release is. All mentions of version 5 in our documentation, website, and FAQ will be updated to reflect this change.

We’re really excited about this update and can’t wait to hear what you think.
Thank you for being a part of the TeamSpeak Community! :blue_heart:

:memo: 6.0.0-beta1 Changelog :memo:

:sparkles: What’s New

  • Screen share – you can now seamlessly share your screen with others
  • Client design overhaul – a refreshed, sleek look that enhances the overall experience
  • Communities – directly purchase your own TeamSpeak server through myTS
  • Servers purchased through communities can be added to the Public Server Directory
  • added font family option in dev settings for custom client fonts
  • added channel user previews with avatars when a channel is collapsed
  • added ability to resend activation code to an account
  • added translation for server-provided error messages
  • added social media cards to the About section
  • added new languages [Español (México), Polski, Português (Brazil)]

:hammer_and_wrench: Bug Fixes

  • Fixed an issue where discovery cards were not displaying in non-sticky mode
  • Resolved alignment issues with the update indicator and progress bar in the settings
  • Fixed a crash on Linux caused by mouse monitor failures
  • Fixed spacing and alignment issues across various settings and modals
  • Fixed pinned message usage of empty space
  • Fixed scroll to bottom appears every msg
  • Fixed slider only working when moving the mouse over it
  • Fixed chat history and contact list not being re-sorted
  • Fixed text clipping issue on windows
  • Fixed scroll to bottom appearing because the height updated comes after the scroll event
  • Fixed dnd being disabled when a single screen is visible rather than when the total is one
  • Fixed group chat info user list not overflowing and not having a presence
  • Fixed button breaking and bleeding into surrounding items.
  • Fixed pinned message avatar access errors
  • Fixed group chat info error-ing when the creator left the room
  • Fixed word break inside discovery cards
  • Fixed loading group states when no states were set resulting in JSON parse error
  • Fixed multi-select not being full-width when it should
  • Fixed minor whitespace and overriding issues
  • Fixed responsive display of badges
  • Fixed endless loop in the contact list
  • Fixed invites for group chats not using the correct cell size
  • Fixed multi-row layout only shrinking if there is already space to shrink for the original items
  • Fixed weird node typing error when generating emoji sets
  • Fixed badges having invalid entries
  • Fixed contact highlighting in group chat info
  • Fixed broken translation if the client was moved by the server to a new temp channel
  • Removed duplicated translation and re-use the existing one
  • Fixed hide in taskbar dropdown being too small for some translated texts
  • Fixed channel showing disconnect icon after changing parent
  • Fixed initialization order
  • Fixed settings not remembering scroll position when switching tabs

:gear: Improvements

  • Simplified context menus in server trees and reduced clutter
  • Improved spacing and alignment for UI elements across the dashboard
  • Enhanced hover effects for pagination and other interactive components
  • Updated icons and added minor design adjustments to improve overall visual consistency
  • Reduced column widths in device tables for better usability
  • Adjusted the appearance of pinned messages and notifications for better readability
  • Increased contrast of external URL dialog
  • added responsive breaking to sticky headers of client list, banned list, privilege keys, and temp passwords
  • basic typography changes (sizes+weight), make weight stylable with css vars
  • improved performance by reducing re-renders in multiple areas
  • improved heuristic to move unimportant items in the bottom row, in the case of two rows, to safe space
  • improved performance of resizing the window, which was slowed down by the tool buttons, which got forcefully re-rendered at each render of content-view

The original changelog is several thousand lines long with changes, fixes, and improvements. This changelog provides a summary of the most user-relevant updates. The full changelog is intentionally not provided because many changes are too technical or internal, which would not add value to the majority of users. Instead, we’ve curated this list to highlight the updates that matter most to your experience.

Please Note:

  • As always, feedback is welcome here. Please note that issues unrelated to this update should be discussed in their own dedicated threads.
  • We encourage you to share your suggestions for future releases in the appropriate threads within the suggestions and feedback area, rather than in the release thread. This is because update posts are typically closed after some time, and suggestions or feature requests may get overlooked.
  • We reserve the right to remove any off-topic posts from this thread.
32 Likes

yessssss

When can we expect server files?

21 Likes

15 posts were merged into an existing topic: TS5 (or is it TS6 now?) Selfhosted

10 posts were merged into an existing topic: Linux Screen Sharing

The prices and features of hosted servers called “Community Plans” have been announced. I hope it won’t be what we fear :fearful:

2 Likes

I tested it on Linux with my friend on Windows; The Screenshare option is only available on official servers and the quality drops from fhd to 320p for unknown reasons. It then uses the CPU and therefore the GPU inefficiently. I have rx7900gre and i5-12400. I tested ark ascended; minecraft; goat sim3. My total GPU consumption was 80-90W due to the CPU. Its not ready at all

2 Likes

happy to see screenshare releasing to all of us, now i can rest in peace.

Great Work Mr. Teamspeak

2 Likes

A post was merged into an existing topic: TS5 (or is it TS6 now?) Selfhosted

I will express my opinion
1 In small mode the letters are very huge
2 In the left corner if more chats appear you have to move the divider to see what is hidden there

Judging by this huge design, should I redesign the server rooms again for this update?

1 Like

How do I put a banner on the channel?

Same for me, I don’t know how to fix this, already tried teamspeak updating and loading the complete setup :confused: Windows tho

I have a question about slots, is the maximum number of users that can connect to your TeamSpeak server 27? Will there be more slots?

how did you put the banner on the channel?

Please add support for hotkeys for other devices such as the gamepad, steerwheels and overlay

1 Like

^ +1

See you guys in 2 years when they release the next update

3 Likes

1GB Storage :rofl:

It’s like living in the 90s…

5 Likes

5 posts were merged into an existing topic: New update made the server UI… HUGE?

So wait, does TeamSpeak 6 have persistent chat or not? Last I heard Teamspeak 5 didn’t. Meaning you can’t catch up on what people have been saying when you are away.